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Half the challenge is staying alive to finish the race, and there are customizations available to help you survive and win the game features close to 70 signatures to modify your car with, including an array of weapons, defensive options and car upgrades (bigger engines, roll cages, extra armor etc.) There are also more than 20 signatures to customize your drivers your car isn’t just a car, there is a personality behind the wheel. Though, 1/64 diecast is what the rules are designed for (mostly because those cars are cheap, widely available and just the right size, but there is no scale conversion necessary if you want to go big!)īut “Machinas” isn’t just a racing game. With the small footprint, “Machinas” can be played with cars as small as 6mm to as large as 1/24 scale.
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Since you only need a space that is five-cars wide and long enough for as many cars as you want to race, the game can fit on a small table. Keeping the cars in a pack also keeps the playing surface small. Terrain denotes which side is the inside of the track. You can also play using counters or cards. This is what a typical game of Machinas looks like when using Instead of physically moving all the cars around a large track, a marker keeps track of where on a lap the pack is currently located.This keeps the action tight and intense from start to finish. In Machinas, all the competitors race in a pack that stays together as the race progresses.
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The problem with stretching out your gameboard in this manner is that you also stretch out the race strong leaders pull away from the pack and weaker drivers lag way behind, essentially pulling players out of the action. In most racing games, the board is either a complete track or a long road, meaning you need wither a large table to accommodate a track, or you need a stack of road sections placed one after another as the race progresses. One of my favorite parts of “Charioteer,” from which “Machinas” is derived, is its innovative pack-racing mechanic. What separates “Machinas” from similar games? '53 Chevy with Spike Ram and Fixed Foward Gun. Machinas is a death racing game that takes place in a post-apocalyptic world, inspired by, among others, “Road Warrior,” “Death Race,” “A Canticle for Lebowitz,” and “Ben Hur.” Ben Hur? Yes, in fact, I created Machinas as a modified version of “Charioteer,” the chariot-racing game, also by Two Hour Wargames. If there’s enough funding, there are even plans to offer cast weapons you can use to customize your 1/64 diecast vehicles! (And if you’re a big backer, you’ll probably end up with one or two of my original Machinas cars.)
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The plan is to offer Machinas initially through Kickstarter, after which “Machinas” will be sold through Two Hour Wargames. I’ve been working with Ed Teixeira over at Two Hour Wargames on “Machinas: Death Races in the Wasteland.” We don’t have a release date yet, but we’ve been working on the rules the past few months, with editing and tweaks the past couple weeks. I've categorised them very roughly into periods and genres.That’s right, death racing fans, Machinas is soon to be a published ruleset. I thought it would be a nice idea to collect a list of all the rule sets I own, whether I have played them or not - quite a long list, though no doubt others have more.